
Cyberspaces and global affairs
Sean S. Costigan
Larissa Hjorth · Jan 1, 2012 · 314 pages · eng
Catalog 0.0/10
Playlogs —
"This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region."--Publisher's website.
Loading…

Sean S. Costigan

Fraunhofer ISI

Vivian Vande Velde
Christopher D. Kolenda

Daniel Gros

Eva Anduiza Perea

National Academy of Engineering, United States Institute of Peace, Steve Olson, Andrew Robertson
Greg Pahl
Noortje Marres
Mark Pelling
Stephen C. Calleya

Joel Achenbach