Playlogs
HomeTrackingGamesMoviesTVBooksBlogOur Story
← Back to Books

Introduction to 3D game programming with DirectX 9.0

Frank D. Luna · Jan 1, 2003 · 388 pages · eng

Technology

Catalog 0.0/10

Playlogs —

Loading…

Similar books

PHP Anthology

PHP Anthology

Harry Fuecks

Service worlds

Service worlds

J. R. Bryson

Depakote

Depakote

Philip M. Parker, James N. Parker

Photovoltaic demonstration projects 2

Photovoltaic demonstration projects 2

W. B. Gillett, R. J. Hacker

Atopic dermatitis

Atopic dermatitis

James N. Parker, Philip M. Parker

Industrial solvents handbook

Industrial solvents handbook

Nicholas P. Cheremisinoff

Introduction to evolutionary computing

Introduction to evolutionary computing

Agoston E Eiben, A.E. Eiben, J.E. Smith

Garlic

Garlic

Philip M. Parker, James N. Parker

The I.T. trainer's pocketbook

The I.T. trainer's pocketbook

Jooli Atkins

Fourth National Conference on Rapid and Virtual Prototyping and Applications

Fourth National Conference on Rapid and Virtual Prototyping and Applications

National Conference on Rapid and Virtual Prototyping and Applications (4th 2003 Buckinghamshire Chilterns University College), C. E. Bocking, Allan Rennie, David Jacobson

Entertainment Computing

Entertainment Computing

Ryohei Nakatsu

Nuclear North Korea

Nuclear North Korea

Victor D. Cha

Details

Author
Frank D. Luna
Published
Jan 1, 2003
Pages
388 pages
Language
eng
ISBN
1556229135
Genres
Technology
Publishers
Wordware Pub.
Playlogs

Log your experiences across games, movies, anime, and books.
Build your taste over time.

Playlogs helps people track games they play — it is not a storefront or an official publisher catalog.

Quick Links

  • Games
  • Movies
  • TV-Series
  • Books

Company

  • About Us
  • Blog
  • Developers
  • Publishers
  • Game Engines
  • Contact Us

Legal

  • Terms of Service
  • Privacy Policy
  • Delete Account

Game data provided by IGDB.

Cover art © respective owners. Used for identification.

© 2026 Playlogs. All rights reserved.