
IGDB5.9
FireFall
Game

1 game in the catalog
Official websiteThe Offset Engine featured; Real-Time Ambient Occlusion, Real-Time Shadows, Cinematic Quality Motion Blur, Depth of Field, Specular Bloom, and Soft Particles, the Offset Engine had more special effects than most other engines currently on the market. It's Self-Shadow Technique would later be used by Unreal Engine 3 and CryEngine 2. The Offset Engine was licensed by Red 5 Studios in 2006 to create their MMOFPS game Firefall, but is most notable for its primary game code-named Project Offset, developed by the same creator of the Offset Engine, Offset Software.