
Wing Commander IV: The Price of Freedom
Game
5 games in the catalog
Official websiteRealSpace was a 3D graphics engine developed by the company Origin for the game Strike Commander. A revised version was later used in Pacific Strike and Wings of Glory. The engine was designed for use in a flight simulation, with a focus on a highly detailed representation of the environment. RealSpace was capable of rendering textured surfaces with color gradients. Additionally, the aircraft were equipped with Gouraud shading, which made certain contours appear smoother. All aircraft, as well as tanks and ships, were textured. A drawback of the engine was its relatively high hardware requirements for the time: To display all details, an 80486DX, preferably an 80486DX2 with 66 MHz and at least 4 MB (recommended 8 MB) of RAM, was needed. Since the original source code of Strike Commander and the RealSpace engine was likely lost when Origin closed and therefore no support or port exists or is expected (abandonware), a reverse engineering project with a reconstructed version of the source code by Fabien Sanglard was made available on Github in 2013.