
Savage Hunt: Dragon's Prophet
Game

4 games in the catalog
Official websiteThe RENA engine is developed by Runewaker Entertainment and is used in their games. It is technically based on a IBM development platform but got heavily re-tooled. Aside from "Real Time Editing" The RENA engine is optimized for developing video games and made its first appearance in Runewaker's "Runes Of Magic" (Also known as R.O.M) The RENA Engine also uses a "Odd" method of loading levels, if the loading screens are stripped away a person is able to see exactly how the engine is loading content, which it does layer by layer, Raw world data is pushed to clients before hand and everything is layered on top of that instead of just being one solid object. Runewaker opts to split things up into multiple chunks and loading it in at once, which does reduce client strain. The RENA engine also uses LUA scripts to load in its own programming and uses FLASH for UI based elements. Another "Feature" of the RENA engine is the fact that it accepts HTML formatting, and its heavily used into its own localization process where every kind of text uses HTML formatting (This includes the UI). Above that something that is notable is the fact that the Client side builds are "editable" which allows a user to technically modify the entire client, BUT this requires high level of knowledge about the engine itself.