
Growl
Game

1 game in the catalog
Official websiteMain CPU : MC68000 @ 12MHz Sound CPU : Z80 @ 4MHz Sound chip : YM2610 Tilemap Generator : TC0100SCN Palette Generator : TC0070RGB Priority Manager / Palette RAM Interface : TC0110PR Sprite Generators : TC0200OBJ and TC0210FBC (TC0540OBN and TC0520TBC are later versions) Sound Interface : TC0140SYT (earlier ver. of TC0530SYC) Video resoution : 320x224 Hardware Features : The main board supports three 64x64 tiled scrolling background planes of 8x8 tiles, and a powerful sprite engine capable of handling all the video chores by itself (used in e.g. Super Space Invaders). The front tilemap has characters which are generated in RAM for maximum versatility (fading effects etc.). F1 Hardware is very similar and has additional gfx chips e.g. for a zooming/rotating tilemap, or additional tilemap planes.