Game Engines

Engines with games in the catalog. Search to find an engine, then browse its games.

1,253 game engines · Page 13 of 27

LithTech JupiterThe third iteration of LithTech (V3) was a thorough technology overhaul. It was the backbone for No One Lives Forever 2 and TRON 2.0. In some ways, it was considered more technologically advanced than its contemporaries, as it went beyond CPU-based shaders to support Shader Model 1.x and included a visualization tool to more efficiently support technical artists.LithTech Jupiter EXAs of 2005 until 2014, the public iteration of the LithTech engine was Jupiter Extended (or Jupiter EX, AKA V4), which was featured in F.E.A.R. and Condemned: Criminal Origins, both developed by Monolith. In fact, it was built to support the Xbox 360 with Condemned released as a launch title for that platform. It was the first title Monolith created from the ground-up for console. Compared to its precursor Jupiter, the Extended version was driven by a new DirectX 9 renderer and other advancements, including the addition of Havok physics software for improved real-world physics simulation, dynamic per-pixel lighting, bump mapping, normal mapping, and specular highlighting. Along with Havok's character dynamics, Jupiter EX also includes the "Havok Vehicle Kit", which adds support for common vehicle behavior. The strength of their technical and design achievements made a strong statement for the engine, which was featured in a surge of licensed games from that era.LLithTech TalonLithTech Inc. developed a different engine specifically for Monolith's title, Aliens versus Predator 2. LithTech Talon was based on LithTech 2.2, rather than LithTech 2.4. Because of this choice, LithTech 2.4, RealArcade LithTech, and LithTech Talon became largely incompatible with each other. However, reviewers still thought of it as inferior to Unreal or id Tech. LithTech Talon's biggest selling point lay in its capable multiplayer support, more efficient when compared to prior versions of LithTech multiplayer that featured poor networking code. Aliens versus Predator 2 features comprehensive multiplayer gameplay utilizing these improvements. By 2003, Talon was still being licensed.LLithTech V5LithTech V5 was pushed forward by two of the studio’s powerhouse sequels, Condemned 2: Bloodshot and F.E.A.R. 2: Project Origin. The new titles had to be bigger and better than their predecessors, and the engine’s capabilities expanded to match. Condemned 2 was Monolith’s first game for the PS3 and console support was a big focus for this version.LLithtech TritonA custom version of Jupiter was made especially for Monolith, for use with their Tron 2.0 game; this release was codenamed LithTech Triton. Eventually, LithTech Triton's new features were merged back into LithTech Jupiter for licensees.LLiveMakerLLogan's ShadowLLogic ProLowRes NXA virtual game console.LLuaLLuca SystemLuminous StudioLuminous Studio, also referred to as Luminous Engine, is an internal development engine used by Square Enix for Direct X11 compatible platforms and has mostly been used in developing Final Fantasy titles.Lunar MagicLunar Magic is a level editor for Super Mario World.LLux EngineLux Engine was developed by Luxoflux initially for Kung Fu Panda (2008)LuxeA cross platform, rapid development game engine made by Studio Any Percent.LLyNLÖVELÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, macOS, Linux, Android and iOS.MM.U.G.E.NMMADNESS EngineMMAX-FXMMBF21MBF21 is the next step in the classical / conservative feature progression from doom to boom to mbf. The project has these goals: Fix bugs and miscellaneous issues in mbf. Maintain backwards compatibility with the features of mbf. Make it easy to modify previously hard-coded elements of the engine. Add "low hanging fruit" features for maps and dehacked that are in demand. Make changes that are easy to adapt into existing source ports and tools. Maintain the classical / conservative flavour of boom / mbf.MDKMDK supports cross platform libraries that have been specifically optimised for ease of development on mobile platforms and beyond, including iOS, Android, Apple TV, OSX, VR and AR. The OSX version of MDK includes a vast array of built-in debugging and editing tools, as well as the ability to accurately simulate different mobile device hardware specifications and screen resolutions. This means that by working with MDK, the user can accurately test across all devices without necessarily having the physical unit. MDK Apps built for OSX can also be run in a ’standalone viewer’ mode which allows artists to test and preview game assets exactly as they will appear in game.MMEGA EngineMPAGD Gen2MPAGD Gen2 is a modified version of MPAGD both at the engine level and fully operational integrated ASM routines, as well as new features and compilation options to generate a game for ZX Spectrum and Amstrad CPC.MT FrameworkMT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.MMacVentureMMacromediaMMacromedia DirectorMMacromedia Director 2.0MMagma EngineRipstone's proprietary game engine, debuted in the cue sports simulation, Pure Pool Pro.MMajiroManiaplanetManiaplanet, is an engine created by Nadeo (a subsidiary of Ubisoft since 2009), for TrackMania 2 (Stadium, Valley, Lagoon) & TrackMania (2020)MMarathon 2 EngineMMarmaladeMMarmosetMMars VR EngineMMascotCapsuleMMassTechMMax-A-FlexPorting architecture from Atari consoles to Arcade CabinetsMMechWarrior 2MMeepMMegaZeuxMegaZeux is a game creation system originally released in 1994 and still being developed today.Mercury EngineMercury Engine was created by Brat Designs Ltd, for the game Breed (2004). The studio closed doors in 2005Mercury Steam EngineMercury Engine was developed by MercurySteam for American McGee Presents: Scrapland (2004), Clive Barker's Jericho (2007), Castlevania: Lords of Shadow (2013), Castlevania: Lords of Shadow 2 (2014), Castlevania: Lords of Shadow - Mirror of Fate HD (2014), Spacelords (2017) and Scrapland Remastered (2021)MMerkury EngineMerkury Engine was developed by Krome Studios Pty Ltd initially for Championship Surfer (2000)MMessiah EngineMMicroW8MicroW8 is a WebAssembly based fantasy console inspired by the likes of TIC-80, WASM-4 and PICO-8. The initial motivation behind MicroW8 was to explore whether there was a way to make WebAssembly viable for size-coding. (Size coding being the art of creating tiny (often <= 256 bytes) graphical effects and games.)Microsoft ESPMicrosoft® ESP™ is a visual simulation software development platform that brings immersive games-based technology to training and learning, decision support, and research and development for government and commercial organizations. As a full platform, it is an all-in-one set of simulation engine, tools, and content, enabling developers to affordably create compelling simulation solutions for their customers. Simulations built on ESP can engage users in immersive experiences with very realistic land, sea, and air environments—making them ideal tools for training, evaluating, and preparing personnel for optimal performance in the real world. Microsoft ESP enables organizations to create, deliver, and realize the enormous benefits of immersive simulations while gaining a strong return on investment that’s not readily available from other platforms today.