Game Engines

Engines with games in the catalog. Search to find an engine, then browse its games.

1,253 game engines · Page 5 of 27

CClever's EngineEngine used by Clever's Games in 2000-2003.CClick & CreateClickteam's 1996 DIY game toolkit, first released as Click & Create and later re-released in 1999 as Multimedia Fusion ExpressClickteam FusionClickteam Fusion 2.5, or simply Fusion 2.5 is an upgrade from Clickteam featuring a highly optimised runtime and new exporters. It is the successor to Multimedia Fusion 2 and marks an end to the The Games Factory brand. Likewise with Multimedia Fusion 2, there are multiple editions of the software, sharing the same interface but have different runtime agreements and features. (from ClickWiki)CloakNTCloakNT engine was created by Cauldron Ltd, a Slovakian studio, for games like Chaser (2003), Soldier of Fortune: Payback (2007), Cabela's Dangerous Hunts 2013 (2012). As of 2014, Bohemia Interactive quietly announced that Cauldron has been acquired and decided to integrate into a new branch called "Bohemia Interactive Slovakia" and is responsible for incorporating the animal and hunting mechanics into the game. Cabela's Dangerous Hunts 2013 is using CloakNT 3, the last known version of the engine. Features: (CloackNT 1) High-end engine, build in 2001. Physics: Collision Detection: Solid objects physics. Lighting: Per-pixel, Lightmapping, Anisotropic: Dynamic per-pixel lighting. Shadows: Shadow Volume: Dynamic shadow volumes. Texturing: Basic, Multi-texturing, Bumpmapping, Mipmapping. Scene Management: Portals. Meshes: Mesh Loading: 3D Studio MAX export. Special Effects: Particle System, Water, Fog, Mirror: Volumetric fog, Refractive water surface, Projectors. (CloakNT 2) Unknown. (CloakNT 3) Mid-end engine, build in 2005. Physics: Boned models, Ragdoll, Solid objects. Lighting: Radiosity, Medium HDRR and Bloom effects. Shadows: Jittered shadows, Shadow texture size at 350+++, Special Effects: Water, Volumetric fog and dust, Shader quality 2.0 (sun and light reflections), reflections (such as weapons and surface).CloakNT3CloakNT engine was created by Cauldron Ltd, a Slovakian studio, for games like Chaser (2003), Soldier of Fortune: Payback (2007), Cabela's Dangerous Hunts 2013 (2012). As of 2014, Bohemia Interactive quietly announced that Cauldron has been acquired and decided to integrate into a new branch called "Bohemia Interactive Slovakia" and is responsible for incorporating the animal and hunting mechanics into the game. Cabela's Dangerous Hunts 2013 is using CloakNT 3, the last known version of the engine. Features: (CloackNT 1) High-end engine, build in 2001. Physics: Collision Detection: Solid objects physics. Lighting: Per-pixel, Lightmapping, Anisotropic: Dynamic per-pixel lighting. Shadows: Shadow Volume: Dynamic shadow volumes. Texturing: Basic, Multi-texturing, Bumpmapping, Mipmapping. Scene Management: Portals. Meshes: Mesh Loading: 3D Studio MAX export. Special Effects: Particle System, Water, Fog, Mirror: Volumetric fog, Refractive water surface, Projectors. (CloakNT 2) Unknown. (CloakNT 3) Mid-end engine, build in 2005. Physics: Boned models, Ragdoll, Solid objects. Lighting: Radiosity, Medium HDRR and Bloom effects. Shadows: Jittered shadows, Shadow texture size at 350+++, Special Effects: Water, Volumetric fog and dust, Shader quality 2.0 (sun and light reflections), reflections (such as weapons and surface).CCloudNovelCobraFrontier began development of an in house game engine in 1988. Cobra uses C++ as the programming language. The development tools are created with C# / WPF / Forms and C++. Lua is used for gameplay features. It supports many platforms such as Microsoft Windows, Xbox One, PlayStation 4, iOS and Android devices. It supports cross-platform by allowing code and resources on PC to be compiled and run on other platforms. The game code and resources are isolated from the hardware by a common platform-neutral core API. It enables optimal use of a multi-processor, multi-threaded environment. There is a framework for rapid development of tools to view, tweak and review changes to resources on platforms in live sessions. The 4th generation of Cobra has cloud-based analytics for data-driven games. The proprietary tools, tech and pluggable modules enable the development a wide variety of games on tablets, smartphones, PC and consoles without making employees unable to contribute.CCobra EngineCocos2dCocos2d-xCConstructConstruct 2Construct is an HTML5-based 2D game editor, developed by Scirra Ltd. It is aimed primarily at non-programmers, allowing quick creation of games in a drag-and-drop fashion using a visual editor and a behavior-based logic system.Construct 3CCopperCubeCCordovaCoreCore is a open-source Sonic engine/framework created for Clickteam Fusion 2.5+.CCore DesignCore EditorA game creation system created by Manticore Games built on top of Unreal Engine 4/5, used for the Core Platform and Out of Time.CCore FrameworkCore started out as a fork of Sonic Worlds, but after version 0.23.0, they have rewritten everything from scratch to make use of the modern Clickteam Fusion features.CCoretech 3CCougar Adventure EngineCraftStudioGame engine made to build voxel games in the style of MinecraftCrazyball EngineCreation EngineCreation Engine 2The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. Creation Engine 2 is an evolution of the engine achieved with the collaboration of Xbox Game Studio, to be first used on Starfield and later on The Elder Scrolls VI and Fallout 5.CCreatures Evolution EngineCCrimson EngineCCrisp Game LibMinimal JavaScript library for creating classic arcade-like mini-games running in the browserCryEngineBuilding on over a decade of continued engine development and refinement, CRYENGINE is used by AAA and indie developers alike to build some of today’s most ambitious games, while remaining 100% royalty-free to allow developers to reap the rewards of their hard work.CryEngine 3CryENGINE® 3 is a highly advanced development solution that surpasses all expectations for the creation of blockbuster games, movies, high-quality simulations, and interactive applications. The third iteration of Crytek's proprietary engine is the only all-in-one game development solution for the PC, Xbox 360™, and PlayStation®3 that is truly groundbreaking in itself. High Quality Real-Time Graphics CryENGINE 3 is the fastest high-end renderer in the world, with new features specifically designed for PC, Xbox 360™, and Playstation®3. Benchmark-setting graphical performance, near-photorealism in indoor and wide-open outdoor environments, and extraordinary real-time special effects are some of the hallmarks of our CryENGINE technology. The CryENGINE 3 renderer provides seamless support for both indoor and outdoor environ- -ments on current platforms. Our multi-core and future-proof graphics technology ensure that CryENGINE 3 is next-gen ready. With CryENGINE 3, scalability across multiple platforms is a further evolution to enable great looking games – regardless of the target platform. Advanced Modular AI System Realistically rendered and animated characters require state-of-the-art AI systems to intelligently respond to the game environment and maintain the illusion of realism. CryENGINE 3 features powerful, scalable, and flexible AI technology to handle character behaviors with modular sensory systems, such as sight and hearing, and fully support the complex requirements of the character locomotion system. Realistic Characters Characters and faces are some of the most important features of almost all modern high quality titles. CryENGINE 3 brings the most technically advanced, integrated, and scalable animation and graphics technology together to deliver astonishingly real characters to cross-platform games at no extra licensing cost. As our Crysis series already demonstrated, Crytek are in the vanguard of the quest to achieve realistic characters in real-time graphics and will continue this tradition in the future.CCryEngine 5CCryEngine VCCryengine 2CCryogenCCryptic EngineCCrystal EngineCCrystal MinesCrystal ToolsCrystal Tools is a proprietary engine built for Square Enix's seventh-generation games, supporting the PlayStation 3, Xbox 360, Nintendo Wii, and Microsoft Windows platforms. Crystal Tools entered development in August 2005 under the code name White Engine.CCube EngineCCustom C BackendCCustom C# EngineCCustom C++ BackendCCustom EngineA game engine that is unique for each game it is contained in, often made by the developer of each game.CCustom Engine "VantEdit"CCustom HTML5, JavaScript, CSSCCustom built engineCCyber Dreams EngineCCyllista Engine