Al-Qadim: The Genie's Curse

IGDB0.0/10PlaylogsRole-playing (RPG)Released: Dec 31, 1994Cyberlore Studios

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About This Game

Al Qadim: The Genie's Curse features a new and improved interface and game engine. The perspective is that of a slant-overhead view that allows you to guide your character through the adventure. In comparison the view and scrolling are much better than those of Ultima series. The game as based on the AD&D 2nd Edition rules and is enriched by exiting new concepts, spells, and creatures designed especially for this campaign setting. You play a single fighter type character. Swordplay is enhanced to a semi-arcade level with an ability to learn up to three specific combat moves. Those combat moves become available as you increase in level and find a trainer willing to teach them to you. The bestiary is close to standard but even the classic creatures are tainted with a touch of Arabian exoticism making each and every battle a new

As the youngest son of a Noble Merchant, an easy life lay before you. But the call of adventure beckoned, and so, you left your home for a life of action and danger. Sea serpents, storms and tattered sails have all proved perilous as the years passed. You've taken ships and defeated fiends, at the side of your instructor, the Master Corsair Sinbar. But your thoughts always return to Kara, the Caliph's beautiful daughter. It is for her you devote your skill and honors. And it will be her hand in marriage that will be your reward for attaining your goal of becoming a Corsair. Your adventure begins now, on the hidden isle where Sinbar tests his pupils.

Trailers & Gameplay

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Game Info

Release Date
Dec 31, 1994
Platforms
  • PC (Microsoft Windows)
  • LinuxLinux
  • DOSDOS
  • Mac
IGDB
0.0/10
Playlogs
No ratings yet

Genre

Role-playing (RPG)Adventure

Themes

ActionFantasy

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Releases

  • PC (Microsoft Windows)Sep 17, 2015
  • LinuxSep 17, 2015
  • DOS1994
  • MacSep 17, 2015

Supported Languages

AudioSubtitlesInterface
  • English:
  • French:
  • German:
  • Spanish (Spain):

Player perspectives

  • Bird view / Isometric

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