Amplitude

IGDB7.3/10PlaylogsAdventureReleased: Mar 24, 2003Harmonix Music Systems

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About This Game

Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.

In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section. The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.

Events Featured In (1)

SCEA E3 2002 Press Conference

22 May 2002 at 11:00

5/22/2002, 6:00:00 PM

Trailers & Gameplay

Open on YouTube

Screenshots

Game Info

Release Date
Mar 24, 2003
Platforms
  • PS2PlayStation 2
IGDB
7.3/105 ratings
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No ratings yet

Genre

AdventureMusic

Themes

PartyActionScience fiction

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Releases

  • PlayStation 2Sep 26, 2003

Player perspectives

  • Bird view / Isometric

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