Blagger

IGDB0.0/10PlaylogsPlatformReleased: Dec 31, 1983Alligata Software Ltd.

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About This Game

The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping. Hazards Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron versions feature floating 'RG's as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).

Trailers & Gameplay

Open on YouTube

Screenshots

Game Info

Release Date
Dec 31, 1983
Platforms
  • AcornAcorn Electron
  • ACPCAmstrad CPC
  • APCWAmstrad PCW
  • bbcmicroBBC Microcomputer System
  • C16Commodore 16
  • C64Commodore C64/128/MAX
  • C+4Commodore Plus/4
  • MSXMSX
IGDB
0.0/10
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Genre

Platform

Themes

Action

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Releases

  • Acorn Electron1984
  • Amstrad CPCDec 1984
  • Amstrad PCW1987
  • BBC Microcomputer System1984
  • Commodore 16May 1985
  • Commodore C64/128/MAX1983
  • Commodore Plus/4May 1985
  • MSX1984

Supported Languages

AudioSubtitlesInterface
  • English:

Player perspectives

  • Side view

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