Dungeon Master

IGDB0.0/10PlaylogsRole-playing (RPG)Released: Dec 15, 1987FTL Games

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About This Game

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

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Game Info

Developer
FTL Games
Release Date
Dec 15, 1987
Platforms
  • FM TownsFM Towns
  • SharpSharp X68000
  • Apple IIGS
  • SNESSuper Nintendo Entertainment System
  • Atari-STAtari ST/STE
  • DOSDOS
  • SFAMSuper Famicom
  • AmigaAmiga
IGDB
0.0/10
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Genre

Role-playing (RPG)

Themes

ActionFantasy

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Releases

  • FM TownsNov 01, 1989
  • Sharp X68000Jan 26, 1990
  • Apple IIGS1989
  • Super Nintendo Entertainment SystemJun 1993
  • Atari ST/STE1988
  • DOS1992
  • Super FamicomDec 20, 1991
  • Amiga1991

Supported Languages

AudioSubtitlesInterface
  • English:

Player perspectives

  • First person

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