Eve Online: Incarna

IGDB0.0/10PlaylogsStrategyReleased: Jul 21, 2011CCP

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About This Game

The overall Incarna feature revolves around allowing players to leave their pods and walk around in their station HQ. Currently 'face to face' interactions with other pilots is not possible. This feature has been in development for the majority of the life of Eve. In the initial Incarna release all Captains Quarters were of Minmatar design. The captain's quarters are a private single player environment to introduce players to Incarna. As with the previous expansion (Incursion) this expansion will follow a segmented roll out. This allows for testing of each major feature under the stress of the live server separately. Incarna also included a major visual revamp of all turrets, mining lasers, tractor beams and salvagers design and animation (including the firing animation).[48] One of Incarna's changes, the introduction of the "Noble Exchange" (NeX) as an in-game market allowing players to buy vanity items, received negative reaction from players and prompted in-game riots.[49][50] Other changes include: - New design for the Maller hull, an Amarr cruiser size ship. - Change of jumpbridge mechanics to a limit of one jumpbridge per system but in return a fuel bay increase to 30,000m3 from the original 10,000m3.

Trailers & Gameplay

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Game Info

Developer
CCP
Publisher
CCP
Release Date
Jul 21, 2011
Platforms
  • PC (Microsoft Windows)
  • Mac
IGDB
0.0/10
Playlogs
No ratings yet

Genre

StrategyRole-playing (RPG)Simulator

Themes

SandboxOpen worldActionScience fiction

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Releases

  • PC (Microsoft Windows)Jul 21, 2011
  • MacJul 21, 2011

Player perspectives

  • Third person
  • First person
  • Bird view / Isometric

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