
Sid Meier's Pirates!
2004

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Like the original, Ground Control II is not a standard base-building RTS game. There is no technical upgrade tree, and no mining for gold, crystals, or any other random mineral to be used as a monetary source. New units are acquired by spending acquisition points which collect throughout the battle. If the player has a large force, the points will come in very slowly. While the army is small, the points will come in at faster rate. More points can be earned by destroying enemy units, or by capturing special locations called victory locations. Additional units are called in via dropship, which will land in designated landing zones. The player must hold at least one of these landing zones in order to receive these reinforcements. Acquisition points can also be spent on dropship upgrades which include more cargo space, speed, fuel capacity, armor, and weapons.
It’s 2741 and the universe is at war. The savage Terran Empire is laying siege to the Northern Star Alliance, a treaty of colonies that upholds freedom and democracy. After losing the battle in space, the NSA is forced to retreat to its last stronghold. The situation is desperate, but for the NSA, destiny is at hand. Its only hope now lies in an ancient legend...
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