Land Battle

IGDB0.0/10PlaylogsStrategyReleased: Jan 31, 1999Mattel

Your log

You haven’t logged this yet.

Platform

Track PC, console, etc. separately — one log per platform.

Status

Progress

Progress and score are optional — status alone is enough to add this to your library.

Score (0–10)

Optional. Your score is part of your log, not a public review.

Only you see this.

About This Game

[Unreleased 1982] Land Battle is a two player war game which utilizes both strategic and tactical modes of play. Each player controls an array of forces with the objective of capturing or destroying his opponent's "flag." PRODUCTION HISTORY This wargame simulation took a long time in programming (officially 391 days, compared to 170 days for Night Stalker, begun at about the same time); when completed in mid-1982, Marketing was concerned that its design already looked dated. A second concern was that, due to the complexity of the game, it required more memory than an Intellivision contained; the cartridge would have to include 256 bytes of RAM onboard. Only USCF Chess had been approved for onboard RAM, an expensive proposition. When the Entertainment Computer System (ECS) was given the green light, Gabriel Baum, VP of Applications Software, proposed changing Land Battle to an ECS title; the ECS had an additional 2K of RAM available for cartridges. Marketing resisted this -- they still wanted Land Battle as a stand-alone game. Peggi Decarli was assigned to give the game a graphics makeover. After the makeover, Marketing still didn't find it visually interesting enough. By that time, wargame fanatic Steve Sents, having completed Deadly Discs, had started work on an ECS wargame called Desert Fox, which Marketing liked the looks of better. The decision was made to kill Land Battle and incorporate as much of its gameplay and programming as possible into the Desert Fox design.

The game can be played on any of thousands of different countryside maps -- the first thousand of which are selectable at the beginning of the game. All of these maps show roads, towns, hills, lakes, forests, orchards, and fields, and these geographic features impose restrictions and necessitate clever planning on the part of the player. At the beginning of the game each player has control of the following military resources: 12 infantry 3 armored personnel carriers 2 tanks 1 artillery piece 2 bazookas 2 mortars 1 flag You can capture opposing forces which subsequently become yours. In order to wage an effective war, you must allocate your resources into patrols, direct the patrols across the map, encounter enemy patrols, fight battles, besiege towns, and eventually capture or destroy the enemy flag.

Screenshots

Game Info

Developer
Mattel
Publisher
Mattel
Release Date
Jan 31, 1999
Platforms
  • IntellivisionIntellivision
IGDB
0.0/10
Playlogs
No ratings yet

Genre

Strategy

Themes

WarfareAction

Quick Actions

Review

Releases

  • Intellivision1983

Supported Languages

AudioSubtitlesInterface
  • English:

Player perspectives

  • Bird view / Isometric

Multiplayer

  • Offline multiplayer (2)

Links

Reviews

0 reviews

No public reviews yet. Be the first to share your thoughts.

Publish a review while logging