Samurai Shodown 64

IGDB0.0/10PlaylogsFightingReleased: Dec 19, 1997SNK

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About This Game

Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown series on the 16-bit Neo Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities.

It all began over two decades ago...and took several years to carry out. "Yuga the Destroyer" seized unborn children throughout the land, provided them with various mysterious skills, and then returned them to their mothers. The babies were later brought into the world as if nothing had happened. These infants displayed unique abilities from infancy and were called child gods by some, child demons by others. Over the subsequent decades, they grew to become extremely gifted children, ending up as the true movers and shakers of their generation. Then one day "Yuga the Destroyer" suddenly appeared before them. He came to show these individuals who remembered nothing of him...a puppet show. And those who saw this performance remembered: the missions they were given before they came into this world..." Then one day "Yuga the Destroyer" suddenly appeared before them. He came to show these individuals who remembered nothing of him...a puppet show. And those who saw this performance remembered: the missions they were given before they came into this world..."

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Game Info

Developer
SNK
Publisher
SNK
Release Date
Dec 19, 1997
Platforms
  • HyperHyper Neo Geo 64
IGDB
0.0/10
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Genre

Fighting

Themes

ActionFantasy

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Releases

  • Hyper Neo Geo 64Dec 19, 1997

Player perspectives

  • Side view

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