Samurai Shodown VI

IGDB0.0/10PlaylogsFightingReleased: Sep 14, 2005Yuki Enterprise

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About This Game

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Trailers & Gameplay

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Screenshots

Game Info

Publisher
SNK Playmore
Release Date
Sep 14, 2005
Platforms
  • PlayStation 4
  • PS3PlayStation 3
  • ArcadeArcade
  • PS2PlayStation 2
IGDB
0.0/10
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Genre

Fighting

Themes

Action

Quick Actions

Review

Releases

  • PlayStation 4Nov 22, 2016
  • PlayStation 3Nov 19, 2014
  • ArcadeSep 14, 2005
  • PlayStation 2Jan 26, 2006

Player perspectives

  • Side view

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