Shenmue I & II

IGDB7.6/10PlaylogsAdventureReleased: Aug 21, 2018D3T Limited

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About This Game

"Originally released for the Dreamcast in 2000 and 2001, Shenmue I & II is an open world action adventure combining jujitsu combat, investigative sleuthing, RPG elements, and memorable mini-games. It pioneered many aspects of modern gaming, including open world city exploration, and was the game that coined the Quick Time Event (QTE). It was one of the first games with a persistent open world, where day cycles to night, weather changes, shops open and close and NPCs go about their business all on their own schedules. Its engrossing epic story and living world created a generation of passionate fans, and the game consistently makes the list of “greatest games of all time”."

"A tale of revenge. In 1986, teenage jujitsu artist Ryo Hazuki returns to the dojo of his father, Iwao Hazuki, only to witness his murder by a Chinese man, Lan Di. Lan Di steals a mysterious artifact known as the Dragon Mirror. Ryo vows to avenge his father’s death and sets out tracing Lan Di’s path. The first game in the series, Shenmue begins the tale as Ryo travels around Yokosuka, Japan, gathering clues about his father’s murder and dealing with nefarious gangsters along the way. The sequel Shenmue II continues Ryo’s quest, this time crossing the sea to Hong Kong, China. Ryo ventures deeper into the criminal underworld, meeting martial arts masters who aid him on his journey and offer insight into his father’s death, and unravels the mysteries of the Dragon Mirror that his father kept hidden."

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Game Info

Release Date
Aug 21, 2018
Platforms
  • PC (Microsoft Windows)
  • Xbox One
  • PlayStation 4
IGDB
7.6/104 ratings
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Genre

AdventureHack and slash/Beat 'em upRole-playing (RPG)

Themes

DramaOpen worldAction

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Releases

  • PC (Microsoft Windows)Aug 21, 2018
  • Xbox OneAug 21, 2018
  • PlayStation 4Nov 22, 2018

Supported Languages

AudioSubtitlesInterface
  • English:
  • Chinese (Simplified):
  • Chinese (Traditional):
  • French:
  • German:

Player perspectives

  • Third person

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