SNK vs. Capcom: SVC Chaos

IGDB6.8/10PlaylogsFightingReleased: Jul 24, 2003SNK Playmore

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About This Game

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Trailers & Gameplay

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Screenshots

Game Info

Developer
SNK Playmore
Release Date
Jul 24, 2003
Platforms
  • NeoNeo Geo AES
  • PS2PlayStation 2
  • ArcadeArcade
  • Xbox
IGDB
6.8/101 ratings
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Genre

Fighting

Themes

Action

Quick Actions

Review

Releases

  • Neo Geo AESNov 13, 2003
  • PlayStation 2Dec 23, 2003
  • ArcadeJul 24, 2003
  • XboxMay 13, 2005

Supported Languages

AudioSubtitlesInterface
  • English:
  • Japanese:
  • Spanish (Spain):

Player perspectives

  • Side view

Multiplayer

  • Drop-in
  • Offline multiplayer (2)
  • Online multiplayer (2)

Game engine

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