
Braid
2008
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A first-person game in which after starving to death, the player wakes up in the Void, a dying land housing numerous Sisters and long-absent Brothers, all of whom subsist on Color, the essence of life in the Void. With the player's arrival, a resurgence of Color is observed in the Void, prompting the Brothers to return and subject the player to various trials so that he may also become a Brother by using and sharing Color.
When a person’s soul is extinguished, for a brief flickering moment it passes The Void—a grey limbo, breathed back to life by scarce droplets of Color scattered across it. Ravenous, monstrous Brothers beckon the soul to preserve every bit of it; enticing, sly Sisters beg to be fed. The whole Void, inhabited also by a multitude of weird and sometimes scary creatures, changes with every droplet of Color used, making every action you take have repercussions across the whole world. But perhaps there is another way to use the Color. The way to break out of the never-ending cycle of the Void. Nourishing Color in gardens and fighting the Void’s creatures, unlocking the Sisters’ hearts and taking on their Brothers, the player gets the chance to find it… and achieve ultimate transcendence.
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