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Blitz3D

23 games in the catalog

Official website

Blitz BASIC is a programming language made by New Zealand–based developer Mark Sibly, derived from BASIC. The languages are game-programming oriented, but are often found general-purpose enough to be used for most types of application. The first iteration of the Blitz language was created for the Amiga platform and published by the Australian firm Memory and Storage Technology. Blitz BASIC 2 was published several years later in 1993 by Acid Software. Following the demise of the Amiga as a commercially viable platform, the Blitz BASIC 2 source code was released to the Amiga community. Development continues to this day under the name AmiBlitz. Idigicon published BlitzBasic for Windows in October 2000, including a built-in API for performing basic 2D graphics and audio operations. BlitzBasic is often synonymously referred to as Blitz2D. The first iteration of the Blitz language was created for the Amiga platform and published by the Australian firm Memory and Storage Technology. Returning to New Zealand, Blitz BASIC 2 was published several years later (around 1993 according this press release [3]) by Acid Software, a local Amiga game publisher. Since then, Blitz compilers have been released on several platforms. Following the demise of the Amiga as a commercially viable platform, the Blitz BASIC 2 source code was released to the Amiga community. Development continues to this day under the name AmiBlitz. Idigicon published BlitzBasic for Microsoft Windows in October 2000. The language included a built-in API for performing basic 2D graphics and audio operations. Following the release of Blitz3D, BlitzBasic is often synonymously referred to as Blitz2D.

Platforms

Games(23)