Game Engines

Engines with games in the catalog. Search to find an engine, then browse its games.

1,253 game engines · Page 2 of 27

AAdvertCity EngineA custom built 3D engine in C++ rendering with OpenGL, designed specifically for the game AdvertCity.AAeroGPAAfter DarkAAirem engineAAlamoAlamo Game Engine is a game engine developed by Petroglyph, which is used to create the real-time strategy games Star Wars: Empire at War, and Star Wars: Empire at War: Forces of Corruption. A modified version of the Alamo Game Engine was used for Petroglyph's third title, Universe at War: Earth Assault.AAlchemyAleph OneThis is an open-source remake of the Marathon 2 / Marathon Infinity engine.AAliceSoft System4.XAAlicesoft SystemAAlien Shooter EngineAAllegroAllegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.AAlternativa EngineAmazon LumberyardAmazon Lumberyard is a free AAA game engine deeply integrated with AWS & Twitch.AAmityvilleAAngel (AGE)Angel Studios previously used the game engine Angel Real Time Simulation (ARTS) for Major League Baseball Featuring Ken Griffey Jr. (1998) and Midtown Madness (1999). The following year, Angel Studios developed Midtown Madness 2 (2000), the first title to use the new Angel Game Engine (AGE). In 2002, Angel Studios was sold to Take-Two Interactive, moved under Rockstar Games, and rebranded Rockstar San Diego. This sale also included AGE, later renamed the Rockstar Advanced Game Engine (RAGE).AAngel Real Time Simulation (ARTS)The Angel Real Time Simulation (ARTS) engine was the first generation of proprietary game technology developed by Angel Studios (the developer later acquired by Take-Two Interactive, moved under Rockstar Games, and rebranded Rockstar San Diego). Engine was used for the first time in game titled Major League Baseball Featuring Ken Griffey Jr. (1998) and Midtown Madness (1999). The following year, Angel Studios developed Midtown Madness 2 (2000), the first title to use the new Angel Game Engine (AGE). Notable Games that used ARTS: Major League Baseball Featuring Ken Griffey, Jr. (1998) Midtown Madness (1999)AAngelica 3DAAngelica IIIAAngularAAngularJsAAnno EnginePowering all the Anno games since 2006.AAnura EngineAAnvilThe second version of Ubisoft Montreal's internal development engine, previously known as Scimitar. The engine was renamed during the development of Assassin's Creed II, releassed in 2009, and was later used for Prince of Persia: The Forgotten Sands, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations. The engine was renamed again in 2012, during the development of Assassin's Creed III, to AnvilNext.AnvilNextThe third version of Ubisoft Montreal's internal development engine, previously known as Anvil and originally known as Scimitar. The engine was renamed during the development of Assassin's Creed III, released in 2012. It was used for the Assassin's Creed III spin-off, Liberation, as well as the series sequel Assassin's Creed IV: Black Flag and Assassin's Creed Rogue. The engine is currently known as AnvilNext 2.0, changed in 2014 during development of Assassin's Creed Unity.AAnyWorldApexApex Engine, previously known as Avalanche Engine, is a game engine developed by Avalanche Studios and first used in the game Just Cause released in 2006. The Apex Engine™ is designed entirely with our games in mind. Our strength lies in the ability to create custom solutions for every aspect of the engine, enabling relatively small teams to create amazing open world games. From the first-person insanity of Rage 2 and extreme weather in Just Cause 4 to the tranquil forests in theHunter: Call of the Wild and Generation Zero’s serene countryside.AppGameKit Classic (AGK)AppGameKit Classic is a powerful game development engine, ideal for Beginners, Hobbyists & Indie developers. Now anyone can quickly code and build apps for multiple platforms using AppGameKit's BASIC scripting system. With just a few commands you can have demos/games up and running on mobile devices. Bob Duffy, Developer Relations Intel Corporation, said “AppGameKit is a great cross platform development tool. It allows developers to quickly optimize and compile apps.” Games can be developed and deployed to your chosen mobile devices for rapid prototyping. AppGameKit Classic does all the heavy lifting for you - making it easy to code, compile and then export apps to each platform. All you need to focus on is your game/app idea. It's that simple!Arcade Game StudioArcade Game Studio is an engine that can make classic 80's retro games. It offers many tools to build games that look and feel like 80's games. Add your stuff, very lightweight, able to be played in almost all Windows games, and has a built-in editor. No coding is required, you can make a game in under an hour.AArenaNet Guild WarsArenaNet's Guild Wars engine is a proprietary game engine that was developed for the Guild Wars online role-playing game (RPG) franchise. The engine was modified for Guild Wars 2, which was released in 2012. Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematic engines. The game requires DirectX 11, with effect from Spring 2023. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering.AArgonAArtemis EngineAsepriteAseprite, formerly known as Allegro Sprite Editor, had its first release in 2001 as a free software project under the GPLv2 license. This license was kept until August 2016 with version v1.1.8, when the developers switched to a EULA, thus making the software proprietary. On the 1st of September 2016, the main developer, David Capello, wrote a post on the Aseprite Devblog explaining this change. The EULA permits others to download the Aseprite source code, compile it, and use it for personal purposes, but forbids its redistribution to third parties. After the license change, LibreSprite, a free and open source version of it was created. Both before and after the license change, Aseprite was sold online, on Steam, itch.io, and the project's website. The project's code repository was hosted on Google Code until August 2014, when it was migrated to GitHub, where it remains hosted to date. As of October 2022, its repository has had 68 contributors and around 19 thousand stars. From 2014 to 2021, Aseprite had 66 different releases, and has been used in the development of games such as TowerFall: Ascension, Celeste, Minit, Wargroove, Loop Hero, Eastward, Unpacking, Haiku the Robot and Pizza Tower.AAsuraAsura is an engine developed by Rebellion and first used in Aliens versus Predator released in 1999.AAsylumAAtari GTMain CPU : 68020 Sound CPU & Chip : CAGE Audio System Video resoution : 336 x 240AAtari System 2AAtmosFearAAtomiswaveAAtrophyAudacityAudacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. As of December 6, 2022, Audacity is the most popular download at FossHub, with over 114.2 million downloads since March 2015. It was previously served by Google Code and SourceForge, where it was downloaded over 200 million times. It has been part of Muse Group since 2021. It is licensed under GPL-2.0 or later. Executables with VST3 support are licensed GPL-3-only to maintain license compatibility.AAurora EngineAAutodeskAAutodesk BeastAAutodesk StingrayAAvalanche engineBBANG!BBASICBBBD Platformer Engine