Game Engines
Engines with games in the catalog. Search to find an engine, then browse its games.
1,253 game engines · Page 7 of 27
DDulstA web based Card game maker.
Dunia EngineDDx StudioEE-moteEE.V.I.L EngineThe proprietary engine used by Super Evil Megacorp for all their releases.
Named in 2012, the engine has been improved alongside their games and the platforms they are designed for.EEAGLEA Graphics Library or EAGL is a game engine which was created and developed by EA Canada.EEAGL 2EECWolfECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny, and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls a substantial amount of code from ZDoom and aims to provide a wide array of mod editing capabilities without the need to modify the source code.
EDuke32A free open-source remake of the Build Engine for Duke Nukem 3D.EEMotion FXEENIN EngineEEarth-4EEasy FPS EditorEEasy FPS Editor CESuccesor to Easy FPS Editor
EbitengineEbitengine (Eh-Bee-Ten-Gin) (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.EEclipseEclipse MMO (massive multiplayer online) game engine (original or modified) developed by Void Production LLC. The company was acquired by Arktos Entertainment Group in 2008.EEclipse EnginePart of Digital Eclipse's work include their own Eclipse Engine, a tool that allows them to decompile the code from older games into a machine-readable format that is then used by the Eclipse Engine to play them on modern systems.
While it may take some extra work by the company to decompile the older game into the proper format one time, this approach allows them to rapidly port the Eclipse Engine version to any modern gaming system, including personal computers, consoles, and portable and mobile devices, with minimal effort.
This engine has been used in Digital Eclipse's Mega Man Legacy Collection and The Disney Afternoon Collection.
The Eclipse Engine was primarily developed by Digital Eclipse's studio head, Mike Mika, and Other Ocean engineer Kevin Wilson, branched off from Other Ocean's Bakesale engine.EEclipse Engine (BioWare)The Eclipse Engine succeeded the Odyssey Engine and, among other things, supported PhysX hardware acceleration. It was used to produce Dragon Age: Origins (2009) and its expansion pack Awakening (2010). Origins was released with a toolset to allow the players to run their own adventure modules on the Eclipse Engine.
An upgraded version of the Eclipse Engine, internally known as the Lycium Engine, was used to produce Dragon Age II (2011).EEco-Motion EngineEEcstasy EngineEEggvineEEgo EngineEElectronJSEEmmersionEEmulatorEEnforceEEnfusion
Engine Power
EngineBlackEngineBlack is a cross platform technology, developed by StudioBlack Games, for building casual to mid-sized video games in 2D and 3D.
The Engine was made available to other developers in 2010 and was used into 2020, with releases on most platforms released during that time.EEngineXEEngineXTEEnigma engineEEntisGLSEEssence EngineThe Essence Engine by Relic Entertainment was originally developed for Company of Heroes.
The Essence Engine featured many new graphical effects at the time it was introduced, including high-dynamic-range lighting, dynamic lighting and shadows, advanced shader effects and normal mapping. The Essence Engine is also one of the first RTS engines to create detailed faces with facial animations.
In Company of Heroes: Opposing Fronts, the Essence Engine was further improved to include weather effects, and also added support for DirectX 10 on Windows Vista.EEssence Engine 3Company of Heroes 2 is the first game to feature the 3rd generation of the Essence Engine (Essence 3.0) which features DirectX 11 support. Improvement to the engine featured in the game include the new line-of-sight technology, TrueSight, which aims to better emulate troop visibility in real combat. In contrast to traditional unit visibility, TrueSight more accurately represents a unit's visibility range based on environmental conditions and type of unit. Essence 3.0 also incorporates a weather-simulating technology known as ColdTech which allows for realistic obstacles and destructible environments.EEssence Engine 5
Euphoria EngineEuphoria is a game animation engine.EEuropaEEvergreen Game EngineOur in-house game engine which has been in development since 2013. C++, custom UI system, no default in-game editor, but plenty of developer utility tools for reloading assets on the fly, such as UI and shaders.
EvolutionEEvolution EngineEExEn (Execution Engine)EExHibitFFAME TechFFEBuilderThis is a ROM editor of FE GBA trilogy.
Support to FE8J FE7J FE6 FE8U FE7U.
With reference to the screen of Project_FE_GBA,
We support a wide range of functions from image display, import export, map remodeling.FFIFA 2001 EngineFFIFA International SoccerFFLEDGE Engine