
Psychonauts
2005
You haven’t logged this yet.
Platform
Track PC, console, etc. separately — one log per platform.
Status
Progress and score are optional — status alone is enough to add this to your library.
Optional. Your score is part of your log, not a public review.
Only you see this.
Aquaventure is a bit of a mystery in the prototype world. It was never mentioned in any Atari press releases nor does it show up on any internal part lists. Aquaventure seems to have popped out of the woodwork one day without any public fanfare nor any history behind its mysterious origins. In any case, Aquaventure seems to be complete and ready for release, we can only speculate as to why it was shelved. The game concept is simple; you must dive to the bottom of an undersea cavern and retrieve a fabulous treasure (which just happens to look like a small house of some sort). Along the way you must avoid fish, sea horses, and other underwater creatures attempting to block your path. Your diver came prepared however, for he is armed with a spear gun which he can use to temporarily kill one of the creatures. However, each enemy you kill is soon replaced by a faster and indestructible version of itself, so you need to carefully carve a path to the bottom only destroying the creatures that get in your way. After retrieving the treasure and returning it to the top of the cavern, a mermaid will appear. Touching the mermaid will take you to the next level, where you get to do it all over again. At the top of the screen there is a turtle, which shows how much air you have left. If the turtle reaches the Air sign at the far end of the screen before you complete the level you loose a life.
0 reviews
No public reviews yet. Be the first to share your thoughts.
Publish a review while logging
2005

2005

2005

2005

2005

2005

2005

2005

2005

2005

2005

2005









