Planetfall

IGDB0.0/10PlaylogsAdventureReleased: Jul 8, 1983Infocom

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About This Game

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.

After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. nterstellar travel was non-existent, and many star systems descended into a near-barbaric state, burning coal and as for energy, and growing food directly from the exposed topsoil. In 11,203 GY, a treaty between the Empires of Tremain and Gallium formed the Third Galactic Union. Ships of the tellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for he human civilizations that are the remnants of the Second Union. You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled "Ten Great Reasons to Visit Gallium" ends on page 3. The author ran out of reasons after listing just two. For five generations, your family has served in he Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It as taken for granted that when you came of age you would join up. Now, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. Your superior officer, Ensign First Class Blather, has been making your life iserable. You're beginning to wonder if you.re really cut out for the Stellar Patrol. But then the unthinkable happens...

Time to beat

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12h

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Game Info

Developer
Infocom
Release Date
Jul 8, 1983
Platforms
  • ACPCAmstrad CPC
  • TRS-80TRS-80 Color Computer
  • AmigaAmiga
  • DOSDOS
  • PC-9800 Series
  • APCWAmstrad PCW
  • Apple II
  • Atari-STAtari ST/STE
  • C16Commodore 16
  • C+4Commodore Plus/4
  • TatungTatung Einstein
  • TRS-80TRS-80
  • C64Commodore C64/128/MAX
  • Mac
  • AtariAtari 8-bit
IGDB
0.0/10
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Genre

Adventure

Themes

Science fictionComedy

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Releases

  • Amstrad CPC1986
  • TRS-80 Color Computer1984
  • Amiga1985
  • DOS1983
  • PC-9800 SeriesFeb 28, 1992
  • Amstrad PCW1986
  • Apple IIJul 08, 1983
  • Atari ST/STE1985
  • Commodore 161984
  • Commodore Plus/41984
  • Tatung Einstein1985
  • TRS-801983
  • Commodore C64/128/MAX1985
  • Mac1984
  • Atari 8-bit1983

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  • English:

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